One license · all formats · lifetime updates

Swarm
The Mix That Mixes Itself

Your tracks stop fighting for the same frequencies. Levels settle, the stereo opens — the mix moves like a flock of birds, and you never touched an automation lane.

One Swarm per track. They read each other and sort out space, level and stereo while the music plays. No master, no analysis pass.

Buy Swarm — €39 ↓ Download Demo
4 Forces
64 Linked Instances
3 Platforms
3 Formats

See It in Action

Hear the Swarm at Work

One instance on every track of “Dark Good Time”. Flip between the flock off and on — the stereo image opens and the tracks make room for each other. Loudness-matched, so only the space changes.

Music: xeniclex · loudness-matched A/B, rendered in a real DAW.

Swarm interface — the live feature space with every linked track as a moving dot, surrounded by the force bars and the metering strip

The centre of the window is a live map of your mix: every linked track is a dot, yours is the orange one, and the dashed lines are the swarm's centre of gravity.

Your Tracks Negotiate, You Don't

Every mix hits the same wall: tracks fight for the same frequencies, the vocal vanishes in the chorus, and you spend the day drawing automation and notching EQs. Swarm gives each track four rules and lets them sort it out live.

↔️
Separation
The guitar stops burying the keys. When two tracks collide in the same frequency range, one steps back and the other steps forward. Like a dynamic EQ, except you never tell it where to cut — it finds the collision itself, and it moves as the music moves.
⚖️
Alignment
Nothing jumps out, nothing disappears. Tracks settle into a common level and breathe together. When one lifts, the others follow, gently. It isn't compression — it's a band of musicians listening to each other.
🧲
Cohesion
It sounds like one record, not twelve files. Each track's tone is pulled towards a shared centre of gravity. Nothing gets flattened: a dead zone protects the extremes, so your bass stays a bass.
🎚️
Pan Spread
Room to breathe, left and right. Tracks piling up in the same spot of the stereo image drift apart — guitar left, keys right, without touching a pan pot. Fully mono-compatible, and anything that must stay dead centre gets a Pin Center switch.

One Intensity knob rides all four forces. Start at 100 %, pull down for subtle, push up when you want it obvious.

Watch the Mix Untangle Itself

Watch the pile in the low-mids with the swarm off — the problem you hear but can't point at. Switch it on and the tracks push apart and settle onto a common level, by themselves.

● FEATURE SPACE — your session, live 6 instances · one Link Slot SWARM · OFF
LOUD BRIGHT TONE → LEVEL →
⚡ Nothing to route — lock-free shared memory 👑 No master instance, nobody in charge 🐝 Up to 64 instances per session

You can see why it moves what it moves: each dot is a track, placed by its tone and its level. Rare in a mixing tool.

Everything You Need

🐝
Four Forces, One Knob
Separation, Alignment, Cohesion and Pan Spread, each with its own bar — and a single Intensity knob that rides all four from subliminal (0%) to obvious (300%).
🔗
Link Slots
Your percussion never pulls on your strings. Instances sharing a Link Slot form one swarm, and sixteen slots means sixteen independent groups in the same session — one per section of a full orchestral template, or simply one for the rhythm section and one for the vocals.
📈
Live Feature Space
Every linked track drawn as a moving dot, with a vector showing where the swarm is pushing it — the dot is where the track sits, the arrow is what Swarm is doing about it. Colour and shape identify each peer, so it reads without relying on colour vision.
⚖️
Bias — You Pick the Winner
When two tracks fight over the same register, you decide which one takes the top of it. Steers the direction only — tracks that never overlap still won't separate — and at centre it behaves exactly as it always did.
💥
Crest — Transient Designer
Per-track punch or density, driven by the measured crest factor. On already-crushed material it greys itself out instead of pretending to work.
🎛️
Link Params
Steer the whole swarm from one window: change Intensity or a force on any instance and every other one in the slot follows. Crest, Pin Center and Bypass stay local.
⏱️
Reactivity
How fast the swarm responds — glacial at 0%, bar by bar at 100%. 50% is the setting validated on three full mixes during development.
💾
Presets, A/B & Undo
Five factory presets — Init, Subtle, Wild, Spectral Only, Spatial Only — plus your own, with A/B compare and 20 levels of undo.
📊
Metering & Help Bar
In, out, gain reduction, crest and short-term LUFS (BS.1770) along the bottom — and a help bar that explains any control in plain English as you hover it.

If Your Low-Mids Are a Warzone

🎧
You mix your own music
And you'd rather spend the afternoon on the music than on twelve automation lanes that all say the same thing.
🗂️
Your sessions are big
15, 30, 60 tracks, and every arrangement change means re-doing the balancing work you already did once.
You want glue, not gluing
The cohesion of a mix where everything belongs together — without printing a single automation lane to get it.
🔬
You're curious
The feature space shows what your mix actually looks like from the inside. It's genuinely hard to stop watching.

It isn't a mastering plugin and it isn't a magic button. It's a mixing assistant that works while you work.

No Leader, No Followers — a Swarm

Others share data across a session too — but almost all make you pick a leader. Swarm has no roles: every track pushes and is pushed, and the balance emerges on its own.

🐦
Nobody is in charge
A master/yield scheme freezes a hierarchy you had to decide up front. In a swarm the vocal leads in the chorus because it is loud there, and steps back in the verse because it isn't — no automation, no re-ranking when the song changes.
Priority is one knob, per track
Need the kick untouched? Set its Intensity to 0%. It becomes a pure anchor: never moved, yet it still pushes everything else out of its way. Priority is simply who yields, and you set it in a second.
🧭
Four axes, not only the spectrum
Spectral unmasking is one of the four rules. Swarm also aligns levels, pulls tone towards a shared centre and spreads the stereo image — the parts of a balance a frequency-only tool never touches.
💻
64 instances · Windows, macOS, Linux · VST3, AU, CLAP
Sixteen independent swarms per session, fully deterministic, with the same shared-memory bus on all three platforms and all three formats. And a live map showing what the swarm is actually doing.

If you already know which track must win and by how much, a leader-and-follower tool will do. Swarm is for the mix where that answer changes every eight bars.

In Their Words

I've been waiting for years for someone to create a plugin like this. … It's a project that still needs some work, but it's very promising.
— Marchenoir · Gearspace
At the stock settings it really is subtle but impactful. It definitely sounds like it's taking more into account than just frequency classes — most notable when pushing it to 300%.
— Bleu Fontaine · Gearspace
I've tested it all the way up to full orchestral arrangements, and it has exactly the kind of subtlety that music needs while still opening up the space a bit.
— BabaJay · Gearspace

Technical Details

Formats VST3 · Audio Unit (macOS) · CLAP
Platforms Windows 10/11 x64 · Linux x86-64 · macOS 10.13+ (universal, Intel & Apple Silicon)
Channels Stereo in / stereo out
Swarm size Up to 64 instances per session, across 16 independent Link Slots
Inter-instance link Lock-free shared memory — no sidechain bus, no routing, works across plugin formats
Metering In / out / gain reduction, crest factor, and short-term LUFS (ITU-R BS.1770, 3 s window)
Presets 5 factory presets + user presets, A/B compare, 20-step undo
Parameters Automatable in VST3, AU and CLAP hosts
Framework Built with iPlug2 — open-source C++ audio plugin framework
License Perpetual, all your machines, free updates. Separate key from the other XeniAudio plugins.

Try Before You Buy

The demo is the full plugin — every force, every preset, your settings saved with the session. The only limit is that the audio mutes for 5 seconds every minute, with fades so it never clicks. No sign-up required.

🪟
Windows
VST3 · CLAP — Windows 10/11 x64
↓ Installer (.exe) ↓ Archive (.zip)
🐧
Linux
VST3 · CLAP — x86-64
↓ Archive (.tar.gz)
🍎
macOS
VST3, AU & CLAP — macOS 10.13+ Intel & Apple Silicon
↓ Installer (.dmg)
🪟 Windows users — SmartScreen or antivirus warning? Click here

The Windows installer is not code-signed, so SmartScreen may say the publisher is unknown, and a brand-new installer occasionally trips an antivirus heuristic. Neither is a detection — it is a reputation score that every unsigned release starts from zero.

  1. Click "More info", then "Run anyway"
  2. Or skip the installer entirely: the .zip above contains the same VST3 and CLAP files — copy them into C:\Program Files\Common Files\VST3\ and C:\Program Files\Common Files\CLAP\

macOS

Nothing to do. The disk image, the installer and all three plugin bundles are signed with an Apple Developer ID and notarized by Apple, with the ticket stapled into the files so it works offline. The publisher shows as Tony Cuny — the legal name behind Xeni Audio, which is what Apple puts on the certificate. Logic loads the AU with no workaround.

Free demo, no sign-up required. New: eight Track Role presets — Kick, Bass, Drum Bus, Lead Vocal, Backing Vocals, Guitars, Keys & Synths, Pads & Ambience — set an instance up for the kind of track it sits on (how much it yields, which end of a clash it claims, whether it stays out of the pan flock) in one click. Your own presets now store Bias and Pin Center too. Also fixes undo/redo and A/B compare capturing Pin Center and Link Slot instead of the two Crest controls, and two mono doubles panned to the same side. The sound is unchanged. After download, refer to the included README.txt and the PDF manual for installation — the manual is also readable online. The same demo is also available on Gumroad. Questions? support@xeni-audio.com

Changelog

Latest: v1.3.0all versions

1.3.07 Sep 2026

  • New Track Role presets (Kick, Bass, Drum Bus, Lead Vocal…) set each instance up for its track type in one click.
  • Your saved presets now store Bias and Pin Center too; older presets load unchanged.
  • Fixed undo/redo and A/B capturing the wrong controls. Sound unchanged.

1.2.231 Aug 2026

  • No longer requires AVX2 — runs on any x86-64 CPU, including older AMD and pre-2013 Intel.
  • Windows: fixed the editor failing to open over Remote Desktop, in a VM, or with no GPU driver.
  • The window keeps the size you set from the host's frame. Sound unchanged.

1.2.110 Aug 2026

  • Fixed a crash in Cubase and Nuendo (Windows) when dragging the resize grip.
  • In those two hosts, resize from the host's own window frame instead.

1.2.07 Aug 2026

  • New Bias control: choose which track wins when two fight over the same register. Centred, it sounds as before.
  • The feature space now shows the corrections Swarm applies, at the speed Reactivity sets.
  • macOS installers signed and notarized by Apple, plus colour-blind readability and resize fixes.

1.1.22 Aug 2026

  • Fixed instances grabbing a slot already in use on large sessions. Ten instances now reliably see all ten.

1.1.12 Aug 2026

  • Fixed instances loaded at activation still muting as if in demo; each now picks up your license within a couple of seconds.

1.1.01 Aug 2026

  • 16 swarm groups (up from 5) and up to 64 instances per session — enough for one group per orchestral section.
  • The Link Slot menu is now a grid.

1.0.21 Aug 2026

  • Windows: fixed the plugin window coming up blank, or not at all, in Cubase.

1.0.131 Jul 2026

  • New live meters show what the swarm applies to each track (EQ tilt, gain, pan, transient), plus a flock legend.
  • Fixed lost activation when the license window was closed mid-check.
39

One license, all formats, all platforms, all your machines, forever.

  • VST3, Audio Unit & CLAP formats
  • Windows · Linux · macOS (universal)
  • Four self-regulating forces + Intensity
  • Up to 64 linked instances, 16 independent slots
  • Live feature space with trails and flock centre
  • Per-instance readout of the EQ, gain and pan applied
  • Crest transient designer + LUFS metering
  • Factory presets + your own, A/B and undo
  • All future updates
  • Separate license key from other XeniAudio plugins
Buy on Gumroad — €39
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